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- /xlv1/freeware/1998.Oct/netpbm/1mar1994/netpbm.diffbuild/pbm
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- ppppbbbbmmmmttttooooaaaasssscccciiiiiiii((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((22220000 MMMMaaaarrrrcccchhhh 1111999999992222)))) ppppbbbbmmmmttttooooaaaasssscccciiiiiiii((((1111))))
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- NNNNAAAAMMMMEEEE
- pbmtoascii - convert a portable bitmap into ASCII graphics
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- ppppbbbbmmmmttttooooaaaasssscccciiiiiiii [----1111xxxx2222|----2222xxxx4444] [_p_b_m_f_i_l_e]
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- Reads a portable bitmap as input. Produces a somewhat crude
- ASCII graphic as output.
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- Note that there is no asciitopbm tool - this transformation
- is one-way.
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- OOOOPPPPTTTTIIIIOOOONNNNSSSS
- The ----1111xxxx2222 and ----2222xxxx4444 flags give you two alternate ways for the
- bits to get mapped to characters. With 1111xxxx2222, the default,
- each character represents a group of 1 bit across by 2 bits
- down. With ----2222xxxx4444, each character represents 2 bits across by
- 4 bits down. With the 1x2 mode you can see the individual
- bits, so it's useful for previewing small bitmaps on a non-
- graphics terminal. The 2x4 mode lets you display larger
- bitmaps on a standard 80-column display, but it obscures
- bit-level details. 2x4 mode is also good for displaying
- graymaps - "pnmscale -width 158 | pgmnorm | pgmtopbm
- -thresh" should give good results.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- pbm(5)
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- AAAAUUUUTTTTHHHHOOOORRRR
- Copyright (C) 1988, 1992 by Jef Poskanzer.
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- Page 1 (printed 8/31/98)
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